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Available on the App Store℠ for iPhone® and iPod touch®


Requires OS v3.1 or higher

Triplitz Help

What's suppose to happen now?

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• start page

This is the first screen that is seen when the game begins and displays the main game buttons. It's easily recognizable by the 'triplitz' image above the buttons.

1. Links to the main game screen. A new game will start immediately using the current game settings.

2. Links to the game settings screen. Selected settings will be applied to the next game played.

3. Links to the player selection screen. The player selected will have their name displayed on this button. Very long names will display in a smaller font and truncated if too long to fit.

4. The 'triplitz' image is also a button and links to the credits/about screen. Pressing anywhere on the credits page will bring you back to this page.

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• main game screen

This is the main game screen. The screen's appearance will vary depending on the player's option settings. Shown is a timed 5 minute game with red background behind small jewels with lanes visible.

1. The preview shows the next triplet to appear in the game. It is particularly useful when the grid is nearly full and in large jewel mode where each move must be carefully considered.

2. The current triplet waiting to be placed into the optimum position before being dropped onto the jewel stack. Swipe anywhere on the screen to adjust the triplet. You don't need to touch over the triplet to move it (which also makes it possible to play one-handed with your thumb). Swipe sideways to change the triplet's column, upwards to change the jewel order of the triplet, and downwards to commit your move and drop the triplet onto your jewel stack.

3. Your current total score is shown in red. As triplet matches occur on the grid a series of 'score bubbles' are created in colors that match the jewels and these individual scores are added to the total score. Details of how the score system works can be found here.

4. The mini-triplet duplicates the current main triplet. The mini-triplet jewel order updates as you rotate the order of the main triplet. This mini triplet is particularly useful in Arcade mode as each triplet begins off-screen. Using the mini-triplet view you can change the order of an auto-dropping triplet before it becomes totally visible in the main game screen which is particularly necessary if the grid is almost full.

5. This pink button pauses the game and links to the pause screen.

6. The timer bar is only visible during timed games and gives a quick visual indication of your remaining time.

7. The (aqua color) triplet counter indicates the number of the current main triplet. This counter can also be used to indicate how many triplets have been dropped during the current game which is equal to the current triplet count -1.

8. The (yellow color) current grid-life count. Excess triplet jewels are removed from the top of the grid with each move. If a triplet is dropped onto a full column it is considered a 'dead triplet' and removed with a warning sound and the loss of a 'grid-life'. You receive 10 grid-lives at the start of each game which allows you to continue playing even if the grid becomes completely filled. You earn extra grid-lives each time you reach a 3rd level cascade or higher during a match cycle. With fewer matching possibilities in the large sized version, you are compensated with higher points when you do create matches and begin earning extra grid-lives sooner after only your second-level match cascade. The game ends if your grid-lives drop to zero and you are taken to the game end screen.

9. The current jewel stack on the game grid. You have complete control as to how your jewel stack grows and develops by your selection of column and jewel ordering for each new triplet you drop into the grid.

10. The game timer will count down in timed games and count upwards in untimed games to indicate how long you have been playing. During a timed game, the timer will begin to flash with a warning sound when you have less than 10 seconds remaining. Once the timer reaches zero the game ends you are taken to the game end screen.

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• game pause screen

This screen appears when the pause button is pressed in the main game view. The game timer stops while this screen is displayed.

1. This button displays the current game score and links to the current player's score screen. The score screen indicates the current game score and allows a comparison with the players previous high scores.

2. This button quits the current game and takes the player back to the start screen.

• Note that once a game is quit using this button, it cannot be resumed later. If you wish to change apps or change your background music and resume your current game later, exit Triplitz entirely using the external 'home' button on your iPhone or iPod touch.

3. This button restarts the game timer and returns you to the main game screen.

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• game settings

Design your game the way you like to play it with different combinations of user options. Your settings are saved after the 'back' button is pressed.

1. This button links 'back' to the start view.

2. Time: untimed, 1, 5, 10 and 20 minutes.

3. Size: small or large.

4. Mode: puzzle or arcade.

5. Lanes: on/off.

6. Match: fast, spin or flash.

7. Sequence: random or locked.

8. Clearance: vanish, fade, shrink, jump or drop.

9. Background: black, red, indigo, metal, purple.

10. Sound: on/off.

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• player selection & ranking

This screen allows you to select the current player, add new players or delete existing players. The player list is ordered by highscore and so can be used to discover your position amongst the other players.

1. Press the plus (+) button to add a player. This button is disabled if all 8 name slots are occupied.

2. Press to go 'back' to the start screen or the game end screen depending on how this screen was accessed.

3. Press the minus (-) button to delete a player.

4. Press over a player's high score to view that player's personal best high scores.

5. Press on a player's name to make them the current player. The current player is always highlighted in green and cannot be deleted. The current player's name will be displayed on the player button at the start screen.

6. Pressing on the time label will convert it into a button which allows the different highscore lists to be rotated through. The current player will remain highlighted in green. Note that this button does not change the current game time setting which must be done through the settings screen.

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• personal highscores

This screen shows a player's personal top 5 scores as well as their current and previous game scores.

1. Press to go 'back' to either the start screen. or the pause screen depending on which was used to arrive at this personal highscore screen.

2. Lists the player's top 5 scores in descending order. *Note no distinction is made in the current version of Triplitz as to whether the high score was achieved in a timed or an untimed game mode.

3. Displays the player's current game score if this page was accessed from the pause screen.

4. Displays the player's last game score. As seen here with the score 93400, if the last game played is also a personal best highscore, then the score will appear again in the player's top 5 list.

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• add a player

This 'mobile phone' style keyboard allows you to add the names of new players into the game's database in the same way you might write an SMS message. You cannot add a duplicate name into the system and very long names may be truncated.

1. Press to save the new player name and return to the player selection. screen. The newly added player will become the current player and be highlighted in green.

2. The player name display can also be pressed to return to the player selection. screen. Press this area if it turns red and displays a flashing 'taken' message to change the name.

3. Enter numbers 0-9.

4. Enter letters a-z.

5. Toggle between upper and lower case.

5. Enter a space character.

6. Erase the previous letter.

7. Cancels the keypad and returns to the player selection. screen without saving any new player name.

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• delete a player

This screen allows the user to delete non-current players listed in the player selection list. Only names that are higlighted in red can be deleted.

1. Press the 'finished' button to return to the player selection screen.

2. Press a red highlighted name if you wish to delete it. You will be shown the confirm delete screen before the name is actually deleted.

3. The current player is highlighted in green and cannot be selected for deletion.

4. The game time label is disabled during player deletion.

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• confirm player delete

This screen is displayed to confirm that a user wants to really delete a player from the player selection list. The name of the target player to delete is displayed in the confirmation window.

• Note that a deleted player will lose all their highscore information and this cannot be recovered.

1. Deletes the player named on the screen and returns to the delete player screen. Once the player is deleted all of their score data is permanently removed from the database and this cannot be recovered.

2. Cancels the player delete action and returns to the delete player screen.

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• game end screen

This screen is displayed at the end of a timed game after the timer has reached zero. A rotating triplet is also displayed above the button set.

1. This button displays the final game score and links to the player selection screen to view the player rankings. The score will briefly pulse if it's a new personal best score for the current time limit. If the score does pulse it is particularly worth checking the player list to see if this has resulted in a new ranking for you.

2. This button takes the player back to the start screen.

3. This button begins a new game with exactly the same settings as the previous game. Pressing this button takes the player 'again' to the main game screen.