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Requires OS v3.1 or higher

Triplitz FAQ

That question rings a bell.

• How does the scoring work?

• Note the following description is only necessary for those interested in knowing the details of how they are getting their scores and is not required to play and enjoy Triplitz.

The scoring used in Triplitz is based on a simple system where all jewels have the same value irrespective of their color. The main value difference depends on the size of the jewels you are playing with; each small jewel has a base-value of 200 points while the large jewels each have a base-value of 300. Additionally, these base-values are multiplied by the current cascade level reached as described below.

A Triplitz game consists of a series of 'match-cycles'. A match-cycle occurs in the period between one triplet being dropped onto the jewel stack and the next triplet appearing at the top of the screen. A 'match-event' occurs when a triplet match is detected. A match-cycle may contain many sequential match-events with each cascading consecutively into the next.

Match-events are accompanied by the appearance of 'score bubbles' There are 3 types of score bubbles that can appear when a match is detected. The following explanation assumes you are playing with the small jewels which have a value of 200 each.

1. The first score bubbles seen are the 'base-score' bubbles and are the sum of the base-values of all the jewels involved in the match cluster. If there are 3 jewels involved you will see a score of 600 rising from the matched jewels or 200x3; 4 jewels are worth 200x4 or 800 and 5 jewels are worth 200x5 or 1000 etc. At the second cascade level the base value is multiplied by 2 so that 4 jewels matched would now be worth 200(base-value) x 2(cascade level) x 4(matched jewels) or 1600. At the third cascade level, the base value is multiplied by 3 so that 4 matched jewels would now be worth 200(base-value) x 3(cascade level) x 4(matched jewels) or 2400.

2. The second score bubbles seen are the 'triplet-bonus' bubbles and appears slightly behind the first base-score bubbles. The triplet-bonus occurs only if there are more than 3 jewels involved in the match. For example, a group of 4 jewels is considered 2 matching triplets and earns 2 times the base score. At the second cascade level the base value is multiplied by 2 so that 4 jewels matched would have a base-score of 1600 or (200x2)x4. As 4 jewels is considered 2 triplets, the triplet bonus is 1600 (the base-score) times 2 (the number of triplets in a 4 jewel match) or 3200. Because triplet-bonus scores are calculated from the base-scores and these increase with each cascade level, it follows that triplet-bonus scores can be significantly higher when achieved at higher cascade levels.

3. The third type of score bubbles are white in color and are known as 'multitype-bonus' score bubbles. This type of score bubble appears if more than 1 jewel type is involved in the match-event. This bonus has the value of an additional base-score value for the current match-event. For example if you simultaneously match 3-yellow jewels and 4-green jewels you will get 1400 base-score points (600+800) plus an additional multitype-bonus to an equal value of 1400 points as more than one type of jewel was involved.

Note all the above examples are higher when playing with the large jewels as the base-value for these is 300 instead of 200.

• Can I make the cascading faster?

Yes. Because the match animations take time to display they can affect your final score in a timed game. Adjusting the 'match' and 'clearance' options in the settings screen can significantly improve the speed of cascading.

The fastest cascading can be achieved by selecting a combination of 'fast' match and 'vanish' clearance but this can result in very fast jewel stack changes with minimal visual feedback.

A good compromise between speed and visual feedback is selecting a combination of 'flash' match and 'shrink' or 'fade' clearance.